Zabrak homeworld mod#
Also DO NOT use this mod and/or parts of it for your own mod or any other project without my permission. All images belong to their respective trademark owners.ĭO NOT reupload this mod and/or any parts of it without my permission. Since I’m totally new to modding, I am grateful for tips, improvement ideas etc.Ĭopyright claimer: This is a non-profit mod.
Zabrak homeworld free#
If you have any suggestions fixing a reported bug, please feel free to post the solution and I will see if it works. However most revolutionary of all is the presence of a third type of muscular fiber in their biology. If you notice any bugs, please report them to me. The Zabrak Muscular system differ from that of Humans in the sense that Zabrak have both type one and two fibers with type one predominant around the legs and type two more so around the shoulders and arms. If you’d like to contribute to this, please contact me. For this, I will need more SW TOR screenshots of the respective species. You can find the Zabrak under Appearance/Mammalian. * resilient because they are able to withstand great pain, have two hearts and are strong warriors
![zabrak homeworld zabrak homeworld](https://i.pinimg.com/474x/ff/c5/28/ffc5281ffd3ba141ed80da8e06c678da.jpg)
![zabrak homeworld zabrak homeworld](https://www.worldanvil.com/uploads/images/9f7339f1441110d2daf0841c314472f5.jpg)
* individualist because they value independence * military republic because Zabrak are known to be fierce warriors using unique styles of martial arts – species preset “Eight Colonies of Iridonia” with the following aspects: – name list without planet names in case you use a Star Wars Galaxy Map Mod (optional file, the main file must replaced manually in common/name_lists) I used Zabrak terms and fantasy names for the planet names since only Iridonia and Dathomir are known. – name list with with female and male Zabrak first names and surnames, ship names and planet names taken from Star Wars wikis. Additionally, each of them is assigned to a specific job, so that every job has at least 1 female and 1 male version (governor, scientist, general, admiral, population). Many thanks to Philaxos for providing some of them!Īll of them can be used as leader of your faction. The static 2D portrait models were taken from Star Wars: The Old Republic. The only survivor of this colony world was the Miraluka Visas Marr.This mod adds the Zabrak as a playable species to the game. A colony world of the Miraluka named Katarr was stripped of all life by Sith Lord Darth Nihlius in approximately 3,952 BBY, during a Jedi meeting. Their original homeworld was Alpheridies. The Miraluka that lived on Katarr were strong enough that even they felt the Battle of Malachor V, though it is possible that they felt not only that battle.ĭespite their inherent connection to the Force, Miralukan Jedi were quite rare, and Miralukan Sith were completely unheard of in the Galaxy prior to the years following the Jedi Civil War. As a Force-using species, Miraluka were often quite shocked if shown life not connected to the Force. For moral reasons, Miraluka hid the appearance of their eyes by wearing a headband, a mask, or similar concealing headwear. This vision was so strong that if a Miralukan looked upon a Jedi or Sith they could "see" the Force radiation off them. They differed from Humans in that they lacked pupils or irises, instead bearing only vestigial white orbs (or in some cases, such as Visas Marr, empty sockets), and perceived the environment around them through the Force instead of regular vision. Their language was Miralukese, although some, like Jerec and Visas Marr, preferred Basic. The Miraluka were Near-Human a, Force Sensitve species. Lack of physical eyes, inherent Force Sight